As the summer winds down I am fine tuning and polishing some of the broad strokes that I had been thinking about at the end of last semester. One of my ideas was to improve the building system that I had toyed with in the past. Here is what I have come up with so far. (This is all intensely rule sounding but my intention is to make a cool recording to share with students as the guild chips are introduced to the game about 2-3 weeks into the gameplay). Since I have students through 2 semesters, but their class membership changes in the 2nd semester I have include criteria for the semester change. As always thoughts and suggestions are welcome.
GUILDS
Creating a Guild
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Each member must have a Guild Chip
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Any two to four students in the same class with a guild chip may form a guild
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Guilds are limited to 4 members
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Members may be added after the guild is formed in the existing members unanimously approve the addition and the new member has a guild chip
Guild Privileges
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Guilds can claim a territory
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A territory consists of up to two desks forming a square and 4 chairs
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Guilds can create a flag to mark their territory
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Must be original (no US flags, Stars & Bars, etc) and school appropriate (as determined by Mr Powley and school code)
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Guilds can challenge other guilds to fights
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Guilds can go on special missions together
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Guilds earn a bonus if all members score a B or above on a common assessment
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Guilds may ‘pool’ their gold reserves
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Though purchased cards may only have a single user
Guild Responsibilities
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Guilds must maintain high ethical standards
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If a guild member is found to be violating the student honor code they will be removed from the guild and the guild chip will be lost
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Guilds must maintain a clean disciplinary record
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Again, members in violation will be removed and the chip will be lost
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Guilds are responsible for resetting their territory at the end of class.
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Desks and chairs must be returned to the original set up
Guild Fights
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A guild may issue one challenge a week to any other existing guild
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Rogue types may act as an isingle person guild and issue a challenge to any existing guild as well
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When the challenge is issued the guild may wager any amount of their pooled gold up to 100 gold pieces OR a single card (except their avatar type cards which are not tradeable)
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If a card is wagered then the victorious team can select any card from any guild member on the losing team
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The challenged guild will select a standard indicator and Mr Powley will open a goformative quiz for that indicator
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The guild with the highest average (total points divided by number of members) wins the wagered prize.
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In the case of a tie neither team wins the prize.
Earning a Guild Chip
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Guild chips will be an optional card choice for students that earn a yellow tie and above.
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Guild chips will also be an optional prize for students that earn an A or B on a common assessment
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Guild chips,can also be randomly earned,through dice rolls.
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Guild,chips will not be available through the card store.
Guild Leaderboards
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If a guild so wishes, they may participate in the guild leaderboard competition
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The total XP for the guild will be averaged (total XP divided by number of members) and a leaderboard for the 5 classes will be posted
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This will be updated weekly
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A second Most Improved for the Week will also be updated
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This will be the highest average XP gained since the last Westgate update.
Ad Hoc Squads
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Not all collaborations are guilds
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For example the NHD project groups and the side,mission squads are not guilds and do not receive the guild privileges
Semester Change
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Guilds must be made up of students in a single class.
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At the change of the semester existing guilds will be dissolved
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Members of guilds in good standing will receive their guild chips back and may form new guilds in the new class.
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A guild in good standing may designate a single “heir” that will inherit the name and regalia of the original guild
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Heir choice must be done unanimously and by consensus
- All leaderboards will be reset at the semester change