Ms. Lazzaro is an inspirational figure in my classroom design process. When I was in the early stages of gamifying my classroom I came across the 4 Keys to Fun and gave me an interesting insight into player motivations. I had never thought deeply about what it means for something to be fun – it either was or it wasn’t – and would grow frustrated when activities I thought would be fun fell flat. By thinking about the conditions that allow something to be fun it is possible to set the conditions that allow fun to occur. It is also important to realize that what one student thinks is fun another student may not. Going through this series has allowed me to reflect on the 4 keys and help me better implement them – I hope it has helped you as well.
Published by APowley
Mr. Powley is a 14 year teaching veteran and is currently the dual enrollment American History teacher at the #1 ranked high school in South Carolina. For the last several years he has transformed his classroom based on the principles of game inspired design. Since this transformation Mr. Powley has been honored to receive several accolades including the SC Council on the Social Studies Teacher of the Year award in 2015 and the Horry County Schools Tech Innovator Award. He is an advocate of improving student engagement and learning through game inspired design and has been honored to serve as the Horry County Schools Social Studies Blended Learning model exemplar for two years. In addition, Mr. Powley has presented at FETC2017, the SCCSS annual conference, spoken at a SCASA Meeting and to TransformSC Steering Committee, led professional development sessions, and individually mentored teachers in multiple areas. He looks forward to working with you. View all posts by APowley