Super Strength

My 2018-19 Narrative will revolve around a Super Hero Theme. Students will be able to select one of eight “AVATAR TYPES” each of which will be based around common Super Hero archetypes.

This post will deal with the SUPER STRENGTH trait.

Comic Book Examples

The Incredible Hulk

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Superman

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Common Assessment Powers

With massive super strength this Super is able to crack open their notebooks for limited times during the Common Assessment

  • Hunters – Full Hearts = use notes for full test / 2 Hearts =  45 mins / 1 Heart = 20 mins / No hearts = no time
  • Sentinals – 20 minutes for each charge or Full Charge = Full test

Battle Mechanic Special Attacks

RAGE – One time per clash roll the attack die and a 4 sided die. Multiply the two together for the full attack.

Special Items

Skirmish

  • *When Equipped – instead of earning allies in a skirmish earn one heart or charge

Clash

  • Substitute a 6 sided die for the 4 sided die in the RAGE special attack
  • Substitute a 8 sided die for the 4 sided die in the RAGE special attack
  • After correctly answering a question select one player to immediately KO

Battle Points

For Skirmishes, Clashes, and Boss Fights each type will have different Attack and Defense Points. During these Battles students will roll a die or dice to “attack”. In the chart below the Attack column represents the die or dice that the student can use during these Battles. The “Level” on the chart is the level the student is in the class and this number appears on their personal grade sheets.

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