My 2018-19 Narrative will revolve around a Super Hero Theme. Students will be able to select one of eight “AVATAR TYPES” each of which will be based around common Super Hero archetypes. This post will deal with the INVISIBILITY trait.
Comic Book Examples
The Invisible Woman – Susan Summers
Common Assessment Powers
Can use their invisibility to silently walk to one of their Hero/Villain companions and ask a written question. The partner can respond – in writing – to the question.
- Hunter – 1 Question for each remaining Heart
- Sentinels – 1 Question for each charge (up to 3)
Battle Mechanic Special Attacks
Sneak Peak – Once per Clash, Roll the 6 sided die. The Invisible player can select any opponent’s notebook and “borrow” it for the number of turns equal to die roll.
- *When Equipped – instead of earning allies in a skirmish, the player earns 50XP with a victory
- *When Equipped – instead of earning allies in a skirmish earn one heart or charge
- After correctly answering a question revive a KO’d Character
- After correctly answering a question, Throw the ball at the target on the board. With your eyes closed. Hit the target and KO an opponent of your choice.
- each opponent makes a paper ball. They must then close their eyes. Invisible player may move up to 5 feet. The opponents then throw without opening their eyes. If the player is hit he is KO’d if not the attack can be multiplied by the number of throwers.
For Skirmishes, Clashes, and Boss Fights each type will have different Attack and Defense Points. During these Battles students will roll a die or dice to “attack”. In the chart below the Attack column represents the die or dice that the student can use during these Battles. The “Level” on the chart is the level the student is in the class and this number appears on their personal grade sheets.